Data
The Wired’s data layer is a personal data store called the WDS (Wired
Data Store): the place spaces, objects, and files live.
A WDS is a mesh of stores, not one location — you can run one on your own
machine, on a server you control, or let someone else host it for you.
By default a local WDS runs alongside the UNAVI client, syncing to a
remote-hosted WDS for availability.
Everything in the store is built from two primitives:
- Documents are mutable and syncable — the only things that change.
- Blobs are immutable, addressed by the hash of their bytes.
Spaces, avatars, and profiles are conventions layered on those two ideas, not separate systems.