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Data

The Wired’s data layer is a personal data store called the WDS (Wired Data Store): the place spaces, objects, and files live. A WDS is a mesh of stores, not one location — you can run one on your own machine, on a server you control, or let someone else host it for you. By default a local WDS runs alongside the UNAVI client, syncing to a remote-hosted WDS for availability.

Everything in the store is built from two primitives:

  • Documents are mutable and syncable — the only things that change.
  • Blobs are immutable, addressed by the hash of their bytes.

Spaces, avatars, and profiles are conventions layered on those two ideas, not separate systems.